Monday, January 10, 2011

Life Points

So this past summer, my good friend Jacob & I visited our friend Justin in Chicago. Among the many fun & idiotic things that happened, one was the creation of "Life Points". (Please keep in mind that when "Life Points" was created we had just finished off one of these & were at the bars continuing the party.)

Think of playing a video game & earning points. You know the cool graphics that appear above your character when you gain points? Focus on that aspect. Now, take that out of the video game, & apply it to real life with positive & negative points. +/-

Hold open a door for an old lady? Plus Ten Life Points. +10

Spit your gum out on the sidewalk? Negative Ten Life Points. -10

Save a child from a burning building? Plus a Million Life Points. +1,000,000

Push a baby in a stroller into the Grand Canyon? Negative a Million Life Points. -1,000,000


Get the idea? The better/worse the deed, the higher the positive/negative point count.

The idea is, for an entire day, keep a tally of your +/- score at the end of the day. If it was positive, then you were a good person for today. If it was negative, you were not really a good person today.

For the entire weekend, we would randomly say, outloud so that others could hear, "Plus ten Life Points". "Negative fifteen Life Points."

I know as the entire weekend went on we added to the system & it became more complex, but at this point, I can not remember the exact details.

I think the hardest part was figuring out the point scale.

+/-10 for standard good/bad deeds (hold door open/littering).
+/-50 for anything slightly beter/worse (stopping friends from fighting/spreading untrue rumors about someone).
+/-100 vehicular hit-&-run/reporting a hit-&-run.
+/-XXX where XX is the dollar amount.

Now, using this scale as a rough guideline, take everything you did today & assign a +/- point to it, then tally up the total. How did you fair for the day?



Note: no babies in strollers were pushed into the Grand Canyon...that I know of.

No comments:

Post a Comment